Ancient Civilizations
of the Middle East
Original Retail Price: $90.00
This is a new MINT copy in the
original shrinkwrap. Buyer will pay $16.00 for priority mail. I
will ship internationally, but check for cost. I will combine shipping of
like items, again check for costs. Deliveries within the state of
California are subject to a 10.25% state sales tax.
DESCRIPTION
If you
liked Ancient Civilizations of the Inner Sea, you are going
to love Ancient Civilizations of the Middle East!
Ancient
Civilizations of the Middle East (ACME) is brought to you by the same team that
created Ancient Civilizations of the Inner Sea —designers Christopher Vorder Bruegge and Mark McLaughlin
with developer Fred Schachter. ACME is not a
sequel nor an expansion but a stand alone game using
the same multiplayer and solitaire systems as its predecessor with many new and
exciting features to intrigue its players, including:
· Deities. Instead of building The Wonders of the World, here you get to
establish the Deities of the Biblical era (including “you-know-who,” the one
who demanded, “Let my people go!”)!
· An all-new deck of 110
cards, many of which allow you to inflict disasters and defeats of,
well, BIBLICAL PROPORTIONS upon your opponents! One
civilization can even capture the Deity of another and take its statue back to
its capital to demonstrate its military and theological superiority.
· Rugged Mountain Areas (with
blocks to signify strongholds)
· Fertile River Valleys (where
even cities or a single disk/camp could grow population)
· Vast Deserts (where
stacking is severely limited and growth prohibited)
· And, of course,
the rolling plains and churning
seas found in Ancient Civilizations of the
Inner Sea.
ACME is a game of the chaos-inducing
wrath of gods & men—a chaos each player does their utmost
to manage, survive, and guide their civilization through to triumphant victory.
Spanning the ancient world from the Hellespont to the Indus, from the Caspian
to the Red Sea, and from the early Bronze Age to the Hellenic Age, Ancient Civilizations of the Middle East allows you to command not just 10
but 16, SIXTEEN CIVILIZATIONS!
Here
are the civilizations you can command (in alphabetical order):
Akkadian |
Cimmerians |
Greeks |
Mittani |
Assyrian |
Dravidians |
Hittite |
Scythians |
Babylonian |
Egyptians |
Israelite |
Sea Peoples (yes, they're back!) |
Chaldean |
Elamite |
Medes &
Persians |
Sumerian |
Each
civilization has its own unique characteristics, from taking captives (new!)
rather than loot from a captured city to supremacy in siege warfare—and much, much more in between.
Ancient
Civilizations of the Middle East is an exciting,
easy-to-learn, easy-to-play-but-challenging-to-master abstract game in which
players guide these renowned and legendary civilizations of the Biblical era
that rose and fell—and were buried, only to rise again.
A Game
for 1-6 Players
ACME is
not just one game but many games. 1-6 players will take the role of one, two, or even three civilizations as
they compete across up to four Epochs on land and sea, seeking to survive a
host of potential natural disasters while making their indelible mark on
history. Each civilization will fight to become the dominant power of its age
through conquest and the building of cities, along with establishing the
supremacy of its powerful Deity.
Extensive Solitaire Rules allow any scenario, including the basic game, to be
played by a single player against one or more Non-Player Civilizations (NPCs).
The NPC may be peaceful or hostile and may change its attitude depending on the
actions of the player. Historical War Game Scenarios offer
particularly aggressive Solitaire system-controlled opponents for
those who want to fight to expand or defend their civilization.
A War
Game Only If And When You Want It To Be
If you
want a War Game, you got it. If you want a friendly
game, this is it too! As in Ancient Civilizations of the
Inner Sea, Ancient Civilizations of the
Middle East can be all about war, but it doesn't have to be. It
can be a friendly game of exploration, city building, trade, and faith. Players
(solitaire, a group of up to six, or even a mix of live players with a
system-driven civilization of two or more) can make of ACME what they wish or imagine. Competition can be
martial or cultural, warlike or friendly, or a combination of both—how the game unfolds depends entirely on how the players
want it to play. The duration of the game is also up to the players: from a
multi-hour odyssey of all four Epochs to a pre-arranged shorter contest of an
hour or two or to an agreed Sudden Death Victory Point threshold.
For
Those Who Want A War Game, There Is Plenty Of War To Be Gamed
Historical
War Game Scenarios are just that—fun and entertaining
scenarios that recreate wars from the dawn of civilization to the conquests of
Alexander the Great (and more!). Take on the role of Agamemnon as he sacks
Troy, Solomon as he builds the Temple, or Ramses as he leads his chariots on
the plains of Kadesh. Become the great law-giver, Hammurabi, the inspiring
Persian empire-builder, Cyrus, or the legendary hero, Rostam (and more!). There
are even double-sized (twice the usual number of disks) civilization options
for those who want to conquer the world of Ancient Civilizations of the
Middle East and become—as Assyrian kings Akkad and Sumer claimed—the king of the four corners of the world.
Ancient
Civilizations of the Middle East is suitable for
players of all ages, offers great family fun, and is easily and quickly
teachable. It can serve as a kind of gateway to the more complex games our
wonderful hobby has to offer.
Number
of Players: 1-6
Inside
the Ancient Civilizations of the Middle East box,
gamers will find:
· a 34”
x 22” mounted game board
· 416
round wooden playing disks (Disks) with 52 each of 8 colors. Two extra disks of
each color are provided as replacement for any lost. During play, each color is
game limited to 50 disks in supply
· 8
small, square (¾ inch square) wooden blocks with 8 stickers for
"Deities."
· 6
larger (1 inch square) wooden blocks (matching the six disk colors for the
active civilization's Home Areas)
· 5
large white cylinders or pawns with a star imprinted on one of its sides to
designate the Epoch, Turn, and location of an upcoming Competition and/or Areas
which require special Competition-related consideration
· 15
cubes: 12 grey to represent Mountain Strongholds and for special cards, 1
yellow to indicate a mountain area with a Gold Mine, 1 green for a desert
area’s Oasis, and 1 blue to represent a sea area’s Fishing Grounds
· 6
Player Aid Sheets (with the End of Epoch Event Table on the reverse)
· 1
Solitaire Player Aid Sheet (two-sided)
· 1
Civilizations' Special Abilities Summary card with Deity Attribute Summary
(two-sided)
· 1 Optional
Rule Cultural Development Tracks card with Bonus Summary (two-sided) for ACME
& ACIS
· 16
Civilization Display Cards
· 110
Playing Cards*
· Rulebook*
· Playbook:
Solitaire Rules, Suggested Set-Ups for games for 1 to 6 players, Historical
Scenarios, Design Background, Examples of Play, and Optional Rule