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Next War: Poland 2nd Edition (2017)

The nightmare of NATO's strategic planners: Russia and NATO face off in the Baltic.

Notes for 2nd Edition: This second edition will include all known errata (including counters) as well as an updated Russian ground Order of Battle, additional Russian air units, an 11 x 34 Expansion Map (and rules that go with it), and updates to the NATO Orders of Battle. The Series Rules and Player Aid Cards will be brought up to the latest standards, and, of course, the Game Specific Rules will have to be changed to incorporate all of the above.

Ownership of any previous Next War Series game will NOT be required to play, although ownership of Supplement #1 and Supplement #2 adds to the games.

Ukraine is in turmoil: embroiled in a civil war which has lasted for years and the situation seems further from resolution with each year that passes. Clandestine support from both Russia and the West fuels the war and keeps any hope of peace at bay. In the meantime, the civil war in Syria and the fight against Islamic extremism gathers steam. NATO and Russia stare each other down in a "coopetittion" in the region, and tensions rise meteorically as not so "friendly" fire incidents occur. The West tightens sanctions against Russia and ratchets up its rhetoric; Russia, meanwhile, attempting to regain a place in global power politics, responds with sanctions of its own against Turkey and starts low-level cyber warfare and "little green men" incidents in the Baltics. Tempers flare across the world, Turkey shoots down another Russian plane while Russian SAM batteries shoot down a Turkish F-16 in retaliation. Russia declares enough is enough, decides on war with NATO, and invades the Baltics and Poland. Belarus, knowing where it's bread is buttered, joins in. Some NATO nations rush to the rescue while others debate the issue. Once again, Europe trembles to the rumble of tank treads and marching boots…

Next War: Poland, the fourth volume in GMT's Next War Series. This game moves the action from Asia to Europe and allows players to fight a near future war in Poland as the Russians and their allies invade and NATO responds.

Only a portion of Poland is shown as Ukraine is assumed to be in the midst of a grinding civil war. The Russians are not the behemoth of the Cold War, but they possess good material and a much better trained army. The Baltics may fall quickly, although their forces may put up some resistance and make an appearance as reinforcements, and the front quickly establishes itself in eastern Poland as the Russian 6th and 20th Armies push forward while NATO rushes forces into the area spearheaded by the Allied Rapid Reaction Corps and followed up by whatever nation's troops respond to the Article 5 declaration. The question is, can NATO stop the Russians or will Poland be overrun?

Note: the Next War series is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty "easy to learn" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a "mini-monster game" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely "deliver."

COMPONENTS

    One 22x34" map
    One 22x24" strategic display
    Four 9/16" counter sheets
    Two rulebooks (Series Rules and Game Specific Rules)
    Six 8.5x11" Player Aids
    Two 11x17" Player Aids
    One 10-sided die

TIME SCALE
3.5 days per turn

MAP SCALE
    
7.5 miles per hex

UNIT SCALE
    
Division / Brigade

NUMBER OF PLAYERS Two (optimal)

PUBLISHED: 2017
DESIGNER: Mitchell Land
DEVELOPER: Ralph Shelton
SYSTEM DESIGN: Gene Billingsley
MAP: Mark Simonitch
COUNTER ART: Mark Simonitch & Charlie Kibler
PRODUCERS: Mark Simonitch, Andy Lewis, Tony Curtis, Rodger MacGowan, & Gene Billingsley