Pg. 5 Letters Reader/Fan Mail Edit Pg. 6 Editorial - Morals: Modern vs Medieval Editorial Roger E. Moore Edit Pg. 10 Rough Times on Refuge Article Setting Ed Greenwood Strange things happen at the largest arcane shipyard among the crystal spheres. Adventures in the SPELLJAMMER Edit Pg. 15 Bazaar of the Bizarre Article Setting Steven Schend A glove that explodes, a ring that moves ships: new magic from wildspace. Edit Pg. 20 Voidjammers! Article Randal S. Doering Want to hitch a ride in the Astral plane? Here\'s how! An Astral taxi service for AD&D 1st Edition Edit Pg. 30 The Dragon's Bestiary Article Timothy B. Brown Troy Denning Harold Johnson Three monstrous reasons why arcane space is a dangerous place. Andeloid by Harold Johnson Metagolem by Troy Edit Pg. 36 Forum Reader/Fan Mail (Reader Contribution) Readers\' comments and opinions on role-playing games. Edit Pg. 39 Sage Advice Article Skip Williams Rules clarifications for 2nd Edition AD&D. Edit Pg. 40 To the Ends of the MARVEL UNIVERSE Article David E. Martin Faster than a speeding photon: starships for super heroes. Edit Pg. 47 The Role of Computers Review Hartley Lesser Patricia Lesser Kirk Lesser Casting spells with music, and casting bombs with flair. Edit Pg. 58 The Waiting Woman Fiction Peni R. Griffin She had stood guard for a thousand years. Lord Kettry felt that was long enough. Edit Pg. 65 Pulling a "Con" Job Article Thomas M. Kane Be a legend in your own time: Run your own game convention! Edit Pg. 71 The MARVEL-Phile Article Dale A. Donovan A minotaur can make a fine wizard\'s apprentice, and other surprises. An empath and an apprentice. Edit Pg. 74 Rhythm Warriors Article Joseph Ravitts Martial arts can be a way of life: the battle dancer NPC class. For 1st Edition AD&D. Edit Pg. 80 The Role of Books Review John C. Bunnell Meet Jack Fleming. He\'s been killed once. He won\'t let it happen again.

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