Take your travels by land, boat or plane! | No game or route is the same! | The first player to complete a 10 trip connecting journey is the winner! |
If the player selected the last card from a discard pile, that card must be replaced by the newly discarded card. As a result, players will always be able to select from three discard piles, as well as the draw pile. If the player depletes the draw pile, all card in the three discard piles, EXCEPT the top card on each pile, are shuffled together to form a new draw pile.
There are no restrictions as to where a drawn card may be placed in the card holder during a player’s turn. However, to win the game, a player must be the first to complete a 10 trip journey. A 10 trip journey is considered complete when, starting with "1", each trip is connected to the next trip in the card holder. The completed journey must also meet the following criteria:
Connecting by Foot: Players may travel by foot from one country to a bordering country. The bordering country cards are connected to each other when they are positioned side-by-side in the card holder. A broken red line indicates a short connection by ferry (therefore by foot). Conversely, there is a bridge between Sweden and Denmark. Two country cards are considered connected if there is a broken red line or a bridge, connecting the two countries on the map, or if they are located next to each other.
Connecting by Ship: Players may travel by ship from one country to another country by sailing on the sea or ocean which borders both of the two countries. When a ship card is positioned between the two country cards, these three cards are connected to each other. Ship cards may only be used for making connections on the sea or ocean designated on that card.
Connecting by Aeroplane: Players may use an aeroplane to fly from one Country to another Country of the same colour. When the Aeroplane Card is positioned between the two Country Cards, and is the same colour as both Country Cards, these three cards are connected to each other.